S.T.E.A.M. Camps

Make new discoveries while enjoying positive and confidence boosting activities. You’re guaranteed to learn something new!

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For weeks offered and online registration, click the link below. Camp descriptions and ages are available in by clicking the “i” (info) icon. To make a full day of fun for all S.T.E.A.M. camps, register for Half-Day Complement.

ONLINE REGISTRATION

NEW! ARCHITECTURE & DESIGN
Entering grades 3-5
Entering K-grade 2

Create the blueprint of your dream house, skyscraper or city, then design it in 3D online, build, and decorate. Campers use engineering skills to add some electricity to their creation.

NEW! JURASSIC LAND
Entering grades  K – grade 2

Travel back millions of years to the days when dinosaurs roamed the earth. Learn about the different types of dinosaurs, their eating habits and their habitats. This camp explores earth science to understand how earth has changed through shifting of lands or earthquakes and why dinosaurs are now extinct. Our campers become paleontologists and use their tools to dig up and identify fossils and bones.

Harry Potter STEM
Entering grades  2 – 5

Calling all muggles to the Wonderful World of Wizardry! Design and build your own blinking magic wand and catapult to launch snitches. Mix up potions and use an invisible cloak in Minecraft.

Chess
Entering grades  2 – 5

Chess is a game that takes about an hour to learn and a lifetime to master. Learn the rules, the value and movement of the pieces, and the strategies and object of the game—checkmate! This week is designed to help campers of all different skill levels become better players. Chess aids critical thinking skills, improves academic performance, builds sportsmanship, boosts self-confidence, and promotes discipline, all while being interesting, challenging, and fun to play!

NEW! Pokemon Stem
Entering grades 3-5
Entering K-grade 2

Have fun with Pokemon while developing STEM skills, design your own PokeBall and Pokemon characters, and improve your logic, critical thinking and strategy with games and cards.

NEW! Tinker Lab
Entering K-grade 2

You are the engineer! Design, build and explore electrical, civil and mechanical engineering through a different hands-on project each day.

NEW! Electrical Engineering
Entering grades 3 – 5

Learn the basics of electronics while conducting hands-on experiments with different educational kits. Campers can build exciting and challenging projects such as AM radios, alarms, musical instruments, remote-controlled cars and more.

NEW! Environmental Engineering
Entering grades 3 – 5
Entering K-grade 2

Learn about environmental engineering and renewable energy through fun and engaging hands-on projects using the engineering design process to design and build innovative machines powered by the sun, the wind or water and engineer an oil spill cleanup solution.

NEW! The Amazing Human Body
Entering grades 3 – 5
Entering K-grade 2

Explore the science behind cells, organs, muscles and bones through fun, hands-on activities. Understand how eating an apple turns into energy and experiment with model cells, organs, muscles, brain and skeleton. Campers make their own stethoscope or a prosthetic arm.

NEW! Video Game  Design
Entering grades 3 – 5
Entering K-grade 2

Campers are introduced to video game design where they combine their creativity and storytelling skills with coding and strategy in order to create their world and characters in original games that are fun to play, not too easy to win, not too hard to lose and pleasing to the eyes.

Mysteries of Magic
Entering grades  2 – 5

Go “behind the scenes” to learn how some of your favorite magic tricks come to life and master your own bag of tricks with a professional magician. Before you know it, you will be entertaining your family and friends! Each young magician gets a set of magic tricks and props to keep.

Hands on Art
Entering grades 2 – 5
Entering Age 4-grade 2
Week 3: Amazing Rainforest, Week 5: Urban Adventure, Week 7 Art Movements

Prepare to engage your imagination and natural creativity! Our inspired artists work with a variety of materials such as paint, clay, sand, pastels and natural materials from the surrounding environment to create and develop fun projects, acquire new skills and express personal style. This is the camp where creativity thrives!

Young Scientists
Entering grades 2 – 5
Entering Age 4-grade 2
Week 2: Space Exploration, Week 4: Forensic Investigating, Week 6: Reduce, Reuse, Recycle

Fun discoveries and hands-on learning are in store as we mix Science, Technology, Engineering, Art and Math into this creative and exploratory camp. Kids work both individually and as teams to tackle complex challenges employing elements of science, engineering and design. Campers gain a better understanding of how basic scientific properties affect the world around us.

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